DEMON: Diffusion Engine for Musical Orchestrated Noise
arXiv 2026A real-time diffusion engine that makes the denoising process playable as a live musical instrument. Built on ACE-Step 1.5 and a StreamDiffusion-style ring buffer with TensorRT acceleration, DEMON streams music generation on a single consumer GPU while exposing denoising parameters as low-latency live performance controls.
Ryan FosdickLead authorDaydream
with Gioele Cerati, Hunter Hillman, Rafal Leszko, Marco Tundo
Adapting VACE for Real-Time Autoregressive Video Diffusion
arXiv 2025An architectural adaptation that moves VACE reference frames out of the diffusion latent space into a parallel conditioning pathway, enabling real-time autoregressive video generation using existing pretrained weights with no retraining required.
Ryan FosdickSingle authorDaydream